Saturday, September 5, 2009

Challenges for Game Designers


Dear Class,

One of your classmates, Joseph Goldberg, wrote to suggest "Challenges for Game Designers" by Brenda Brathwaite and Ian Schreiber. I haven't read it, but it is now on my wish list. I encourage you to read it as it appears to be well suited for this class. It reinforces and expands upon what we are talking about and is written at an introductory level that requires no formal knowledge of the games industry.

Reading this book is optional!

Best,

Prof. Colón

Thursday, September 3, 2009

Raph Koster's "A Theory of Fun"

Dear Class,

Here are the instructions for accessing Raph Koster's "A Theory of Fun" on Homer:

First, go to this link: http://library.usc.edu/uhtbin/cgisirsi/glR7ItlXBC/DOHENY/126361682/38/1/X/BLASTOFF

When there, enter "Theory of Fun" into the search box and be sure to click the "Title" button so that Homer searches its records for the books title

Once the search is done, Raph Koster's Theory of Fun will be the one at the top of the list. Click on its link

What shows up is an electronic card catalog card. There will be a single, long link at the bottom of the card. Click on this to access the online copy.

And that's it.

Please read through Chapter 8 for this coming Tuesday's lecture.

- Prof. Colon

Tuesday, September 1, 2009

Week 2

Dear class,

I have confirmed that our texts are not available at the campus store and I apologize for the inconvenience. I hope you are all able to find them online. As such, there will be no reading expected for tomorrow's class.

Class tomorrow will be as follows:
  1. Confirm which materials students possess
  2. Lecture covering chapters 1-5 "A theory of Fun"
  3. Play games
  4. Games deconstruction (TBD)
I'll see you at class!

- Prof. Colon